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Team fortress 2 characters and their height
Team fortress 2 characters and their height













team fortress 2 characters and their height

I found a moveset I made a while back for Heavy but with the whole Team backing him up. There's the Halloween bosses-the Horseless Headless Headman, MONOCULUS, and Merasmus (who could work as stage hazards too), and then there's important characters in the lore, such as Saxton Hale. The Demoman is also a worthy contender, but he'd most likely be seen as another swordfighter with his Demoknight subclass.Īs for Assist Trophies, there's a ton. Pyro's right-click, the Airblast, could serve as a reflector of sorts. I could see him working kind of like Zetterburn from Rivals of Aether-his attacks (in Pyro's case, the Flare Gun/Gas Passer/Flamethrower) sets the opponent on fire, and his Smash Attacks (in Pyro's case, the Axtinguisher) do extra damage and knockback if they're currently on fire. The Detonator could also work, but the Thermal Thruster is much more well-suited.

team fortress 2 characters and their height

That alone makes me consider his inclusion over the Engineer. The Pyro on the other hand, has a weapon that he can use as his Up-Special-the Thermal Thruster. The Engineer I don't see as a fighter, but more of an Assist Trophy-he builds a Level 3 Sentry that attacks nearby enemies, a Dispenser that dispenses health (and in Robin's case, repairs his tomes/Levin Sword), and a teleporter should the player ever fall off the stage. I have no idea what he'd do for his Up-Special, though.

team fortress 2 characters and their height

He's also got 4 consumables-the Sandvich, Dalokohs Bar, Buffalo Steak Sandvich, and the Second Banana. He'll primarily use his melee weapons to be fight, such as the Killing Gloves of Boxing, Fists of Steel, Warrior's Spirit, Eviction Notice, Holiday Punch, and the Gloves of Running Urgently. The Heavy Weapons Guy I see as a typical heavyweight-low jumps with slow walk and run speed, but hard to knock off the stage. And last but not the least, the two consumables in his list of weapons-the Bonk! Atomic Punch, and the Crit-a-Cola. He's also got a variety of projectiles, such as Mad Milk, the Sandman, the Wrap Assassin, and the Flying Guillotine, the last two I don't see making in since they make players bleed on hit. Then there's the Soda Popper which when the HYPE meter is fully charged, gives Scout the ability to jump up to five times in mid-air, for a total of six jumps. For example, Scout already has two double jumps, but the Atomizer grants him a third, the Force of Nature gives him a fourth, and the Winger gives him better jump height. He has the most mobility out of any class by far (excluding the Soldier and the Demoman), and most of his weapons seem to add to it. I could see the Scout translating into Smash exceptionally well.















Team fortress 2 characters and their height